/**
**************************************************************************************
*Palisma - Secrets of the Illuminati is an open-source 2D RPG                        *
*Copyright (C) 2006, Tony Sparks                                                     *
*                                                                                    *
*This library is free software; you can redistribute it and/or                       *
*modify it under the terms of the GNU Lesser General Public                          *
*License as published by the Free Software Foundation; either                        *
*version 2.1 of the License, or (at your option) any later version.                  *
*                                                                                    *
*This library is distributed in the hope that it will be useful,                     *
*but WITHOUT ANY WARRANTY; without even the implied warranty of                      *
*MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU                   *
*Lesser General Public License for more details.                                     *
*                                                                                    *
*You should have received a copy of the GNU Lesser General Public                    *
*License along with this library; if not, write to the Free Software                 *
*Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA      *
**************************************************************************************
*/
#pragma once
#include "scriptengine.h"

#include <string>
#include "lunar.h"

extern "C" {
 	#include <lua.h>
 	#include <lualib.h>
 	#include <lauxlib.h>
}

class LuaEngine :
    public ScriptEngine
{
public:
    LuaEngine(void);

    int Init();
    void Shutdown();
    
    int RunFile(const std::string &filename);
    
    // Todo
    void CallFunction(const std::string &name);
   // void Execute(const ScriptContainer& sc);

    void SetGlobalInt(const std::string name, const int val);
    void SetGlobalDouble(const std::string name, const double val);
    void SetGlobalString(const std::string name, const std::string val);
    
    int  GetGlobalInt(const std::string name);
    double GetGlobalDouble(const std::string name);
    const std::string GetGlobalString(const std::string name);

    const std::string GetImplementation() { return LUA_VERSION; }

    AUTO_SIZE;
public:
    virtual ~LuaEngine(void);

private:
    lua_State *L;
};
